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Vertical Compound Wall

December 6, 2009 in AutoCAD, CAD, Revit

in shaded view We have defined the wall structure horizontally. Now we are going to make another wall type that define how is the wall defined vertically.
Activate wall tool. We are going to make some modification to wall type we created in this tutorial.
We are going to make a different type of wall for them. With those walls selected, click element properties > type properties. Let’s create another duplicate for the brick wall type. Click duplicate and give the type name: ‘vertical compound brick wall’.
Click edit button next to structure parameter. These steps are exactly the same like what we did before. But this time, we are going to work by looking at the section view, not floor plan. Change the view from floor plan to section. It’s at the bottom of this dialog box.
view section

You will see the preview become like this. You can zoom and pan the preview just like in your model. Use scroll button to zoom and mid button to pan the view. Alternatively, you can use the steering wheel by clicking the magnifier button at the left bottom of this dialog. Zoom until you see the wall layers and the wall bottom.
steering wheel
In the right bottom of this dialog, the’ modify vertical structure’ tools are now active. Click split region.
modify vertical structure
In the preview dialog box, move your pointer until you see the tool tip showing layer 1: exterior finish. You should split it 1000mm from the wall base.
split wall
Click to split it.
You can select the split line and adjust the height by activating modify tool. You can press [tab] several times to cycle between overlapping objects.
Now on the wall layers list, click the exterior finish to select it. Click insert to add one more layer. With the new layer selected, click assign layers in modify vertical structure group.
What are we going to do is to assign the new layer to the bottom part of the exterior layer. Click the bottom layer.
click to assign layer
You should see the color is now different. Now change the layer function to finish 1 [4] and the material to a new material. Use one of an existing stone rendering material. Don’t forget to make a duplicate first.
final layers
Now we have defined different materials for exterior finish. Now we are going to add a sweep and a couple of reveals.
Click sweeps from modify vertical structure tool group. Click ‘add’ to add a new sweep. Download this file. It contain sweep and reveal profile. Click load profile then open wall sweep.rfa.
Change the profile to wall sweep: wall sweep. Change the material as necessary. Change the distance value to 1000. Change the ‘from’ field to base. The last one, make sure the side field is set to exterior side.
sweeps
Click OK. Review your wall sweep. It’s the rectangle 1000mm above wall base.
sweep
Now we will add some reveals. Click reveals button.
Load the wall reveal.rfa for our reveals. Click add, and set these properties:

  1. Profile: wall reveal : wall reveal
  2. Distance: 1200
  3. From: base
  4. Side: exterior

We’ve just added one reveal. Click duplicate twice to add two more reveals. Change the distance to 1350 and 1500 consecutively. Click OK. Review your wall. Close all the dialogs and review your wall in 3D view.

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Source: CAD Notes – Vertical Compound Wall
Go to Source: CAD Notes


Creating Different Drawing Representative

September 25, 2009 in AutoCAD, CAD, Revit

engineering_drawing We have created our floor plan. We set several layers when we created wall and column. Why? We are going to create different drawing representative for relatively large and small scale. How? We are going to create two layer states.

Open your drawing, or download this file. The drawing look like this.

drawing

This is going to be how it look with all the details. Let’s just save this layer states. Click from your ribbon, home>layers>unsaved layer state>New Layer State.

new layer state

Give it name ‘high details’ and give the description something like given below.

save layer state

That’s it! You’ve just save a layer state!

Now we are going to define another layer state. Open your layer manager.

Freeze these layers:

  1. A-Column-Structure,
  2. A-Wall-Pattern, and
  3. A-Wall-Structure.

Now change the lineweight and color for these layers:

  1. A-Column: 0.15, blue
  2. A-Door: 0.05,red
  3. A-Wall: 0.09, black.

No particular reason why we change the color, only I want the changes easily be recognized. We change the lineweight so it’s not going to be too thick when we plot it in large scale.

Now save another layer state. Give it name ‘low details’ and give appropriate description. There you go, you already have two layer states!

How can we use it? Easy. Just click your layer states in Layers section. You should see those two layer states there: high details and low details. Try to change it and see the difference.

changing layer states

Now you have high details representation and low level representation. Just like Revit, isn’t it? ;)

Now open layout. I’ve provide one layout for this tutorial. Both of them look the same, aren’t they? They both have all layers on.

Now double click inside the right viewport. After your right viewport activated, change the layer states to ‘low details’. This should change the right viewport to low details, while the left viewport still showing the high details. However, I found this doesn’t always work. Sometimes, both of them will change their representation to new layer states. But don’t worry, if you have this problem, you can follow these steps.

Restore both of your viewport to high details. Activate your right viewport again. Now from layer state list, select ‘manage layer states’.

In the layer states manager dialog box, select ‘low details’ state, and click restore at the bottom of this dialog box. Now you’ll have your right viewport with low details, while your left viewport showing high details!

Now look at these viewport. You see same drawing in different viewports, and both showing different colors and lineweight. How is that possible. Well, that would be explained on other post. That’s how ‘layer properties per-viewport’ works.


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Source: CAD Notes – Creating Different Drawing Representative
Go to Source: CAD Notes

Dynamic Block Tutorial #1: Creating Wall

August 20, 2009 in AutoCAD, CAD, Revit

black_wall

How long does it take to draw a simple floor plan with AutoCAD? Let’s say a typical rent office plan, not much walls to be drawn, plenty of open spaces. What if I say only need a few minutes? Includes annotation, door schedule, column schedule, and wall schedule? Drawing, not designing.

The secret is prepare your template, create some reusable content definitions, some customization, use the proper tools, then you are ready to rock! I will post several tutorials to prepare them, and will close this series with using all of them in creating our plan! First topic is about creating dynamic blocks, in this post, we will create wall definition.


Creating the Wall

Create a new file. Use acadiso.dwt as template. Sorry if you use imperial units, you might want to try use the same unit as I do, or use imperial by converting it.

Lets create 3 layers:

  1. A-Wall, set the color to red, lineweight to 1.5
  2. A-Wall-Structure, set the color to 9, lineweight to 0.09
  3. A-Wall-Pattern, set the color to 8, lineweight to 0.00

layers

For your information, if you are not familiar with lineweight 0.00, setting it to 0.00 will plot the geometry using the lineweight as thin as your plotter can support.

Why we created 3 layers? We separate the structure and hatches so we can represent our drawing in different details. When we represent it in relatively large scale drawing, we can show all of them. But when we use very small scales, we will hide some details i our drawing. Yes, if you are Revit user, I’m imitating Revit detail level :)

Let’s start drawing our object. Activate layer A-Wall. Draw a rectangle with size 500×150 like below. Then draw rectangle 500×110 inside it on layer A-Wall-Pattern. After that, add a brick pattern on layer A-Wall-Structure. I use ANSI32 with scale 8 for this drawing. Make sure the pattern is associated!

brickwall 

Defining Block

After creating the wall geometry, let’s create a block from it.

create block

Select your wall as the block objects, and pick insertion point as shown below. Give your block name ‘brickwall’.

insertion point

First step is done. You’ve created a reusable content for wall object, next we will add some intelligence to our object.

Add some Action

I want my wall can be stretched so it can fit wherever I place it. This is a very simple dynamic block, but I think it’s perfect practice if you never created a dynamic block. To add actions to your block, you have to open it in block editor.

Select your block, right click, and select Block Editor from context menu. This will bring you to block editor interface. Let’s take a look to Block Authoring Palette.

block authoring palette

It has three palette: parameters, actions, and parameter sets. Placing parameters is how you specify which parts of your objects to be references, and provide the information to actions you will add later.

Open your parameter palette, then activate linear parameter. Place the linear parameter like below. It’s similar to placing dimension!

linear parameter

See the arrow on both side. We only need this wall stretched on the right side only, so we don’t need the left arrow. Select the left arrow, and delete it.

Open properties palette, it’s on view tab. Or you can simply type CH [enter] for command line freaks.

palletes

Select your parameter, change the distance label to ‘Length’.

property labels

We will use this label to create our wall schedule later. If you don’t change it, then you will have the default value ‘distance’ as column header.

Now we have finished placing our parameter. Now the block know we want to do something with the distance with the referenced points. There are several action can use linear parameter, but now we want to use stretch.

Open the action palette. Activate stretch action.

Select parameter:
Select the linear parameter you’ve placed before.

Specify
parameter point to associate with action or enter [sTart point/Second point] <Second>:

parameter point

Select the right point of our parameter, we want the wall stretched to this side.

Specify first corner of stretch frame or [CPolygon]:

stretch frame

This time you will have to define the stretch frame. Same with when you are doing stretch, only this time you predefine it.

Specify objects to stretch

We want all of our objects to stretch, so select them all.

Specify action location or [Multiplier/Offset]:

Place the action location. You can place it anywhere, it’s just a symbol. But the better place is near your action, so if anybody want to modify it later can find it easily.

Close your block editor. When AutoCAD ask you to save your block, save it. You are done!

Test your block, see if it works perfectly. stretch it to lengthen and shorten it.

brickwall 

Next week, we will create another dynamic block. We will create multiple size of column inside a block. We will also use the column in our complete plan I promised you earlier.




Source: CAD Notes – Dynamic Block Tutorial #1: Creating Wall
Go to Source: CAD Notes